This event can't be attached to the player, only to the actor the player is in/out of combat with. My first idea would be to use the event OnCombatStateChange in the Actor script and attach it to the NPC the player is in/out of combat with: 0 = not in combat, 1 = in combat, 2 = search. In Papyrus you would use 'Game.GetPlayer().GetActorBase().SetEssential(True)', but no idea if this would work (never tried it). In console you may have used the command 'tessential 1', but that's wrong because player is a reference ID and setessential needs a base ID. Originally posted by Altbert:I don't think the player can be set to essential, but I'm not 100% sure.